[BUGS] So uh... Hunters...

by Sethik | 24/04/2007 16:03:50

Sethik

Recap of the current state of Hunters:

Base agility calculation - Broken

Numbers, Testing, Proof: http://forums.worldofwarcraft.com/thread.html?topicId=86647709&sid
=1


No response, nor acknowledgment.

Feign Death - Broken

Testing, Proof: Play the game for more than 5 minutes and discover the wonderful world of full resist, partial resist, maybe-sorta resist, and maybe even an aggro drop. How can you tell? You can't! The combat log which would normally display resists says nothing at all.

No response, nor acknowledgment.

SHOOTING YOUR RANGED WEAPON - Broken

Testing, Proof: Use Aimed Shot or Steady Shot and realize that upon doing so, your character is not, in fact, supposed to turn 180 degrees away from your target.

No response. No acknowledgment.

Please Blizzard... a little love? At least throw us a bone and show that you know about these issues and are working to fix them, one of which renders the class nearly unplayable. Please.
70 Warrior, 70 Hunter

by Eyonix | 25/04/2007 05:09:08

Eyonix


Q u o t e:
Recap of the current state of Hunters:

Base agility calculation - Broken

Numbers, Testing, Proof: http://forums.worldofwarcraft.com/thread.html?topicId=86647709&sid
=1


No response, nor acknowledgment.


Players have done a great job of discovering the underlying formula for how critical strike chance and dodge chance are calculated. Unfortunately an incorrect assumption has been made. however. It's been assumed that these chances were determined by a simple ratio. Whatt they actually are is a linear equation (y=mx+b from introductory Algebra). In this case, the slope, or m, is 1/40 for level 70 Hunters as has been discovered. However, the part being missed is the intercept, b. The intercept is -5.45%. Every class has a different value for the intercept, and a different value at every level for the slope.

Prior to the Burning Crusade, Hunters had an intercept of 0. In order to keep that balanced so that typical level 60 Hunter didn’t have excessive amounts of critical strike chance, the slope was very very steep, at 53 points of agility per critical strike percent. That made Hunter critical strike chance improve very slowly in a way many Hunters complained about, justifiably. So we made the slope dramatically less steep. However, with a less steep slope, the typical Hunter had more critical strike chance than we intended. In order to fix that, the intercept was lowered to a number below 0.

This is not a bug, but a deliberate design decision.

The net result is that as a Hunter gains more agility, they benefit from it far more than they used to, but the base starts lower. It means you get better with your gear and buffs more easily, an overall gain to the class. Also note that every class in the Burning Crusade has a non-zero intercept. If you examine the other classes, you can calculate theirs as well.

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