Battleground and Honor Changes on the Horizon
by Zarhym | 18/02/2010 20:29:40![]() We have several changes planned for Battlegrounds in the next minor content patch and would like to share them with you now. This patch will be available for public testing and we encourage you to participate, queue up and provide some feedback on these changes.
All of these features and changes will be available in the next minor patch which should be hitting the public test realms in the near future. Please help us out by testing this system and providing your feedback so we can make some fine-tuning adjustments before the patch's release. [ Post edited by Zarhym ] |
by Zarhym | 18/02/2010 21:10:08![]()
The incentive doesn't change. Increasing the Honor awarded for Honorable Kills by 100% increases the Honor awarded from kills and completing objectives by a flat and equal rate. In the next patch you'll get proportionately more for doing both.
This is how the internal calculation system has always worked ever since Battlegrounds were first introduced. Whenever you're awarded Honor for anything other than an Honorable Kill, the game is actually giving you X number of Honorable Kills worth of Honor. So again, increasing the amount of Honor gained from Honorable Kills by 100% increases Honor gained equally across the boards.
This may be your experience, but these changes will not increase the incentive to farm kills by any means. In most cases, the most efficient ways of gaining Honor through Battlegrounds is to complete objectives and complete them fast. This has always been true.
Players should not notice a decrease in the amount of experience they receive by completing objectives in Battlegrounds in this new patch. We want to award more Honor in Battlegrounds, but we feel the amount of experience earned is pretty close to where we want it. The two changes being made should accomplish both awarding more Honor in Battlegrounds and keeping experience gains where they are. I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 21:28:48![]()
We'll touch upon that more further down the road when we start discussing more information about Cataclysm. For now, we're really happy with the idea of bringing the random system to Battlegrounds and providing extra incentive to go that route. A lot of players are asking about the daily quests and Arena points rewarded for completing them. Yes, as with the dungeon daily quests, the Battleground daily quests will be going away in place of the new Random Battleground option. Players will be awarded Arena points as well. I'm working on confirming the additional Arena point rewards and apologize for not having that information in the original post. I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 21:40:27![]()
I do remember that. I wanted so badly to just tell you then. ;) I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 21:45:15![]()
The system will pull players from the Random Battleground queue and the queues for each specific Battleground. It will try to match players according to gear with some leniency involved, but it's not going to try and pair set parties with, or against other set parties. That doesn't mean it couldn't happen though. I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 21:49:57![]()
Many people are asking this, but it's quite clearly stated that any items which require marks as a currency will have the requirements adjusted, likely in the form of Honor. I do not have a breakdown for every item that can be purchased with Marks of Honor and how their costs will change, but I can assure you the test realms will be available in the near future for players to check this out. I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 22:30:12![]()
No, we want to refrain from providing this option to players. It essentially guarantees in most cases that players will be ditching either a dungeon group, or a Battleground team as soon as their preferred form of game play is available to them. In addition, while players can queue for two Battlegrounds at once, players may not queue for a specific Battleground if they are queued for the Random Battleground. I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 22:33:21![]()
The post you quoted is true. Experience gains are based off of Honor gains which are based off of Honorable Kills. So I'll re-quote the post you did confirming the math is correct:
I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 18/02/2010 22:54:51![]()
The current plan is to leave the honor cap at 75,000. This could change depending on testing and evaluation. I'll be sure to update the original post, but for those asking:
I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 19/02/2010 02:13:34![]()
I'm trying to be as clear as possible about this. Anytime you are awarded Honor for anything, the game is actually giving you an amount of Honor based on an Honorable Kill conversion rate. This is why when I explained the rewards for participating in Random Battlegrounds in my original post, I told you that you would get Z number of Honorable Kills worth of Honor. So as for the Wintergrasp weekly quests, look at it like this:
I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 19/02/2010 03:03:58![]()
This is for the next minor content patch 3.3.3 which will be hitting the public test realms in the coming days. Per usual, I'm unable to provide a specific patch date, but this patch will be available long before Cataclysm. ;)
I'm not going to repeat myself explaining the conversion rate again. You're welcome to click on each "Blizz" symbol next to my posts to learn more. If you're not interested in that, let me just say that the Honorable Kill buff coupled with the experience gains nerf result in no change to the amount of experience one will be awarded in a Battleground. [ Post edited by Zarhym ] I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 19/02/2010 03:09:15![]()
I stated it earlier in this thread, but we don't currently plan to raise the Honor cap. We'll see how things pan out on the test realms and potentially reevaluate this system, though I make no promises that a change will be made. I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |
by Zarhym | 19/02/2010 05:59:38![]()
I've explained it numerous times in this thread and will do so again in as few words as possible. Honor for completing objectives being doubled + experience gained for completing Honor objectives cut in half = no change in the amount of experience gained.
I assumed knowledge was power. [ Post edited by Zarhym ] I'm not good in a crowd. I got skills I can't speak of. Things I have seen Will chase me to the grave... |

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