Avr + avre questions for blizz
by Lunaspike | 28/05/2010 23:57:28![]() So blizz, I am hoping the title brought you in so you could explain something. You are taking the time to target an addon that you believe makes things easier. Yet here we are several years into the game and you don't seem to have time to fix the numerous bugs that abound. You don't even seem to have time to fix the ones in wrath. How can you really justify putting time into breaking something when you won't take the time to fix stuff? tldr: How can blizz justify taking the time to break something when they don't seem to have the time to fix the bugs that have been around for years. It gets worse when you consider they are about to release yet another expansion. I fear the day Tauren can become rogues because on that day I will be hit by an invisible semi-truck. -Morva- |
by Zarhym | 29/05/2010 00:27:29![]()
The question is a bit too generalized to really formulate a response you might consider helpful. In truth, many bugs and gameplay issues are addressed every single patch. We have a full internal system for documenting and prioritizing bugs within the game, as well as milestones for when they need to be addressed. The issue with your question is that a lot of bugs to which you're probably referring relate to gameplay. The functionality fix to prevent third party addons like AVR from working the way they currently do is deployed by our user interface developers. They are responsible for all UI changes and fixing UI bugs. The structure of our quality assurance and development teams is more complicated than it seems you recognize, so there isn't really a clear answer to such a blanket question like, "how do you intentionally break stuff before fixing other stuff that shouldn't be broken?" You can't handle my infinite nature, can you? |
by Nethaera | 31/10/2006 19:00:43![]()
I'm so glad you're excited about the contest! No need to wait to see what's coming in the next weeks. I'll post it here from the rules. http://www.worldofwarcraft.com/contests/anniversary06/rules.xml
It's players like you that make these contests all worth it! Thanks! [ Post edited by Nethaera ] He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Nethaera | 31/10/2006 19:09:45![]()
You would need to send in for it using the below information- Winners List, Rules Request. For a copy of the winners list, send a stamped, self-addressed, business-size envelope after January 10, 2007 and before June 30, 2007 to Sponsor at the following address: "World of Warcraft 2nd Year Anniversary Sweepstakes -Winners List," c/o Blizzard Entertainment, P.O. Box 18979, CA 92612. To obtain a copy of these rules, send a stamped, self-addressed business-size envelope to Sponsor at the following address: World of Warcraft 2nd Year Anniversary Sweepstakes -Rules Request, c/o Blizzard Entertainment, P.O. Box 18979, Irvine CA 92612. Residents of WA and VT may omit return postage on rules requests. I have a feeling it's a tad short as of yet. :) (No I'm not irritated. I'm having a good day so far and find humor in this thread.) Please just enjoy the contest. Everyone has the chance to win something and I wish you all the best of luck! He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Zarhym | 29/05/2010 01:54:13![]()
It's a lot more than two separate teams. There are content teams which include everything from encounter design to quest design. There are systems teams which include things like UI, class and items design. There are several development leads with several employees reporting to each of them. Each of these teams of employees are very busy working on their specialty. It's not as easy as pulling the UI lead and his team over to focus on gameplay bugs. That's not their specialty and they're not going to be able to address those bugs appropriately, not to mention the fact that it means UI features and fixes would fall behind. In addition to the many developers we have sectioned off into specific specialties for creating, fixing and improving content, we have teams of producers managing projects for each of the development teams to ensure appropriate priorities are placed on every task that comes through the pipeline. Believe me, a lot of tasks come through the pipeline and all of these guys are working very long hours these days. The functionality of AVR is much more impacting on gameplay than some of the bugs you mentioned as examples earlier. Sure, some of the bugs you listed can be very frustrating when encountered, but the majority of players tend not to encounter those bugs on a regular basis. For instance, getting stuck in a wall when feared really sucks, however, it's extremely rare. It's also extremely difficult to implement an absolute fix so that it never happens again. That one specific example of a bug might actually be hundreds of smaller bugs which fit into the category of a larger bug you happen to notice. Random fear pathing maybe the cause, but the bug might actually exist solely within extremely specific portions of terrain in numerous places throughout the world. Sometimes it's difficult to even reproduce a good number of the bugs reported. Our quality assurance teams work tirelessly to try and verify every bug which gets documented, but some are so quirky we might not be able to replicate the specific situation which caused it to happen. A bug that affects maybe 100 people a month, even if it's a bug which causes the game to crash under very specific conditions, will be considered a lower priority than fixing something which allows third-party addons to trivialize raid encounters way more than we would like for tens of thousands of players a week. You can't handle my infinite nature, can you? |
by Zarhym | 29/05/2010 01:57:01![]()
This is correct. There are at least seven guys on the UI team that I can think of off the top of my head, plus a producer or two to track and prioritize their work. The size and scope of this game, and the amount of time and number of staff members it takes to maintain and improve it go beyond what a lot of people can fathom. [ Post edited by Zarhym ] You can't handle my infinite nature, can you? |
by Zarhym | 29/05/2010 02:12:16![]()
Yes. You can't handle my infinite nature, can you? |
by Zarhym | 29/05/2010 03:22:08![]()
The creators of this game play it too. News at 11! You can't handle my infinite nature, can you? |
by Zarhym | 29/05/2010 03:33:23![]()
You're using a frustrating bait-and-switch tactic. You were complaining that the AVR mod is being broken in the next patch and asking if the people working here who want it broken even participate in endgame raiding. I said "yes." Now you're arguing this mustn't be possible because bugs (like one three years ago) got past internal testing before a specific encounter went live. Totally different topic dude. You can't handle my infinite nature, can you? |
by Nethaera | 31/10/2006 19:28:01![]()
It's normal for people to have to mail in for a list of contest winners if they aren't a winner. Winners will be notified. If it says we are going to post winners on the website (which someone pointed out it does) then I'm sure we will be doing that too. :) He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Nethaera | 31/10/2006 19:30:28![]()
From a prior post of mine today-
He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Zarhym | 29/05/2010 03:46:50![]()
We're breaking it because we didn't intend for addons to be able to use the 3D space to automate spacial relations for players. It comes a little closer to "do everything and go everywhere this mod tells you" than anything like it before. The decision wasn't made because there were complaints about it. The decision was made because we don't like that functionality. With all of the complaints about the game being too easy, I'd expect endgame raiders like yourself to respect the fact that we don't want addon authors visually telling you exactly where to be and when at all times. If you think some sort of spacial recognition feature should be incorporated into the default user interface, it's worth noting on our Suggestions forum. You can't handle my infinite nature, can you? |
by Nethaera | 31/10/2006 19:42:33![]()
I guess it depends on the business you are in. It might come in handy for some clients to know you are the one they go to when they need to. It might make you even stand out a bit to the boss (if you aren't the boss) ;) Besides, nothing says you'd have to wear it to work OR even choose a hat. They have many goodies to choose from. From the wording you would need to be in good standing from the point of October 29th with an active account to participate in any of the contests. People can also contact us at the following email for more information or to send us questions- contestquestions@blizzard.com He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Nethaera | 31/10/2006 19:48:32![]()
World of Warcraft Europe runs their own seperate contests for fans in their region. http://www.wow-europe.com/en/index.xml;jsessionid=C3F77F5B7F3DFA8EFBAD Also, it wouldn't be racism. It would be nationalism of which still wouldn't apply. We cover many regions and each does many things for their community. :) He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Zarhym | 29/05/2010 04:12:00![]()
Just to be clear, there's a difference between a mod telling you what needs to happen versus showing you. AVR takes the pitch, yaw and roll (if you will) of your character to visually represent where you need to be and when. That's very distinct compared to a tool like DBM playing a "run away little girl" sound file when you're in a danger spot. It's not visually showing you in the 3D game space where to run to get out of danger. You can't handle my infinite nature, can you? |
by Nethaera | 31/10/2006 20:17:41![]() In case anyone notices, I was removing a post that had no purpose in this thread (political and innapropriate) and accidentally removed the originating post. :( Sorry about that. He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |
by Nethaera | 31/10/2006 20:25:07![]()
Bloody peasant! He knew the anguish of the marrow The ague of the skeleton; No contact possible to flesh Allayed the fever of the bone - T.S.Eliot |



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