Are we forced to join a guild upcoming cata?
by Corruptic | 21/07/2010 08:44:33![]() I would like to start off with a discussion about if we are forced to join a guild or not upcoming cata... Im sure not everyone prefer to be in a guild for various of reasons, some being real life issues or time constrain, or just simply prefer to be guildless... After the release of the guild perks and all that new skills, do you guys think or believe that it will become "necessary" to join a guild in the next expansion? ╬ I AM A RETRIBUTION P A L A D I N ╬ |
by Bornakk | 21/07/2010 11:31:10![]()
It won't be required or forced in my opinion. Larger guilds right now already enjoy a variety of advantages in getting groups together and such. So while the new system may encourage players to take part in guilds, it can be avoided if wanted. |
by Bornakk | 21/07/2010 11:40:44![]()
I can't say anything is final right now, but the idea (last I heard) is that there would be multiple ways to level the guild - it just may take longer for a smaller one. As expected though, we hope to do some testing on this once things are ready in the beta to get a better feel for what works and what doesn't. |
by Bornakk | 21/07/2010 11:52:49![]()
In my experience the people who like to focus on smaller guilds don't really care what the other larger guilds are doing as they are happily doing their own thing. It also sounds like you don't fully understand the guild system and we'll have more details to help you out when we are farther along in the beta. |
by Bornakk | 21/07/2010 11:56:52![]()
Anything in beta is final. There is no such thing as a work in progress. If you can't read sarcasm, don't read this. |
by Bornakk | 21/07/2010 12:28:52![]()
While there are ways for larger guilds to save money, I don't see the large negative impact on the smaller guilds that you are referring to. Larger guilds already farm more items and have more money, but are you thinking they will be able to soak up a larger portion of the economy and therefore cause the smaller guilds to make less money from everything they are farming? I can see this as somewhat of a concern but I also haven't really experienced issues making gold as a guild or as an individual player. |
by Bornakk | 21/07/2010 13:42:43![]()
This is correct. |
by Bornakk | 21/07/2010 13:48:07![]()
You would need to the rep grind for each character to earn whatever perks you gain access to as a whole guild. Doing a rep grind on one character doesn't carry over to other characters. |
by Bornakk | 21/07/2010 13:57:45![]()
I'm sure we'll be playing around with it a fair amount in the beta. We don't want it to be a mega penalty to lose the rep to where players stay in a guild they don't like - but at the same time a lot of these changes are meant to encourage guilds as a whole so we don't want it to be extremely trivial to gain the reputation to where players give no thought to guild hopping (like now). We know this may shake things up for some players but we feel it will be a better result for the game as a whole to have a stronger setup for guilds. |
by Bornakk | 21/07/2010 14:05:09![]()
If it's 5/10 then it's not really a "guild-run" though. |
by Bornakk | 21/07/2010 14:25:15![]()
It is meant to encourage inner-guild cooperation, not with other guilds. The idea is to give credit to the "guild-run" as they are the ones doing the most organization and (usually) leading. Also, how would you break this down for 25 player guilds? |
by Bornakk | 21/07/2010 14:38:07![]()
If we were going in this direction, where would we draw the line? If 5/10 is an option, we could do 3 guilds with a 3/10 setup. Or 5 guilds at once with a 5/25 setup. We want to encourage guilds to be strong enough to stand (mostly) on their own feet. It can still be a pretty small guild to fill 7 slots and filling the 7/10 slots isn't the only factor in making the guild function. As I said before, things could change and we will have to see how the testing goes in the beta. |
by Bornakk | 21/07/2010 14:53:48![]()
If you can field 5 players consistently it doesn't feel like a big jump to get 2 more players and promote the strength/unity of a single guild that we are going for. I know there are a lot of differing opinions on this but I believe this is just what the goal of the system is right now. It does encourage players in 1-2 man guilds to join a larger guild, but if they aren't interested in doing so they don't have to as the guilds with only 7 people will need to fill the slots and things like that. |
by Bornakk | 21/07/2010 15:12:53![]()
From my perspective, it doesn't promote either guild very well. As a member I'd prefer to know/feel that it's my guild so when I achieve something we did it, not someone else. That is just speaking from how I feel as a player. As I mentioned before, we are aware that this can and probably will shake things up a bit. Yeah, some guilds may merge, some may break up, etc. but we feel it will be better for the game as a whole to strengthen guilds. |
by Bornakk | 21/07/2010 16:11:31![]()
We welcome the voices. I'm here discussing things and providing my perspective on things and happily reading yours.
I am not sure where you read this, but there is a big difference between understanding things will change and not caring about our players so I will try to spell this out as clearly as possible. We care about all of our players. We consider many different factors before implementing new systems especially when they may affect a lot of our players. That said, we do have to design and implement what we feel is best for the game. As a random example off the top of my head, players tend to dislike nerfs, but if one class is ahead of others we will nerf that one class and not buff 9 others. A lot of players are also afraid of change. Before they even test things out or while it's in an early stage, they will declare the world has imploded. (See talent tree changes.) None of this means we don't care about our players. We understand that things will get shaken up, this won't be the first time gets shaken up and it won't be last, but we still need to design things the way we feel they are best for the game. Players can either choose to try it out or avoid it in favor of their own style. There may be an impact on the economy, there may be an impact on recruiting, there may be an impact on guild sizes - but the end result is likely to be very positive on the game. We aren't designing it to cripple solo players and I haven't seen anybody provide a valid example of this so far. We have made a lot of changes recently to help support both smaller and larger guilds and want players to feel special for being part of a cool guild in this multiplayer game. We are looking forward to testing this feature with the thousands and thousands of players who are (and will be) in the beta and make it the best it possibly can be for as many of our players as possible. Okay, I started babbling in there, but hopefully that helps get the point across. |
by Bornakk | 21/07/2010 16:18:51![]()
If you are the type of player who is capable of working your tail off like that, there is likely another guild you can find that has a similar level of perks that will take you in and you just grind the rep (which doesn't sound too hard based on your playstyle) and you'll have them all again. |
by Bornakk | 21/07/2010 16:28:38![]()
It is their choice to take these actions if they feel they want to progress faster as a guild instead of enjoy their smaller guild. The choice is yours. Lets also clarify that you can have a really small guild and be totally fine, it's mainly the 1-5 person "guilds" that may have the toughest choices but it's still up to them. I see no blatant disregard for anybody happening here, I'm sorry to hear if that is your perception, but making guilds a stronger part of the game will probably be a very good thing so we are going to move forward with it. |
by Bornakk | 21/07/2010 16:31:01![]()
Rough things can happen in just about any situation but this one is new to me. If the guild funds are swelling, hopefully the leaders are being good leaders and providing repairs all the time and things like consumables. The goal is to make the guild stronger and not just provide bonuses for each individual player. |
by Bornakk | 21/07/2010 16:35:19![]()
-People who still won't want to bother with bigger guilds. -People who are in another guild but missed their run for the week. -Maybe the guild is actually really big and can get random peoples' alts from inside the guild. -Another guild that has their points maxed out and don't care about the contribution. -People in another guild that know their contribution will be small but want to get some runs in on their mains/alts for gear to better contribute in the future. ... I have no idea. |
by Bornakk | 21/07/2010 17:31:24![]() Break things out of the quote boxes if you want to discuss them.
I see no reason bigger guilds will die. A lot of people will be focusing on 10 man guilds, but a guild of 50 people running 4ish dungeons is something a lot of people already do.
I've seen it happen often on Sundays and Monday especially. Someone has an alt that missed their run, or someone missed the main run and an alt (or pug) filled that slot earlier.
It depends on the group. I've been in some large guilds so the first place that is often checked to fill in spots is the guild itself.
You are implying that reaching the max level of perks is going to be impossible? I assure you, it will not be impossible.
All the runs I have done in the last couple of years have been open rolling with only special items reserved for guildies - like trinkets or something. I guess it depends on the people you run with and/or your realm a bit.
What ideas did you have? |
by Bornakk | 21/07/2010 17:47:30![]()
Possible, but in my experience the player desire to gear up their character is a much stronger driving force than what may help another guild to some degree. As long as the guild is fairly progressed in the instance and will allow for a relatively gear clear of at least a couple of bosses people tend to be fine with it.
Not a realistic request. Constructive feedback on what issues it will cause with ways to improve them would be much more helpful. :) |
by Bornakk | 21/07/2010 18:01:01![]()
Talking to players tends to result in using player-terms. If you'd prefer I can instead say the wonderful and enjoyable adventure mechanic of gaining points for a reputation field. Or actually, what do you call it as I've only heard the term I used? :( |
by Bornakk | 21/07/2010 18:44:53![]()
I said somewhere in here that there will be other ways to progress, but the final details haven't been nailed down (that I know of, I could be wrong.) I'd way to pass judgment until the system is fully functioning in the beta and provide feedback then. |


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