Addon Availability
by Blur | 14/07/2010 15:10:38![]() It would be nice if we could get a timeline on when we'll be able to use addons again. I realize that they're disabled for UI testing purposes, but it feels like they've been disabled for a very long time now. Thanks for any answers. |
by Nethaera | 14/07/2010 17:40:04![]()
We still have more UI changes in the works so it might be a bit longer yet. It's incredibly important that we get your feedback on these changes so that we can make sure they are working as well as they should be. We'll keep you informed of when we allow add-ons to be used again within the beta. Almost only counts in horseshoes, hand grenades, and "nuclear launch detected." |
by Nethaera | 14/07/2010 18:35:39![]()
We'll see what we can do. Most of it should be pretty obvious, but we'll try to find a way to make sure you don't miss any functionality that has been implemented that may not be so obvious. Almost only counts in horseshoes, hand grenades, and "nuclear launch detected." |
by Nethaera | 14/07/2010 18:48:00![]()
haha.. :) Glad to be able to interact with you all too. It's a special treat, but I know our team over there does a great job as well. I think we need to hide our numbers still though, so the guys don't realize we're going to overtake them. Almost only counts in horseshoes, hand grenades, and "nuclear launch detected." |
by Nethaera | 14/07/2010 21:03:32![]()
We have something a bit more visual in the works that you might see soon, but for now, here are the things that we need feedback on the UI end for: Spellbook Professions Tradeskill Quest target (the extra window showing a model of the quest creature) Minimap targeting Level up notification We have some other things that are still getting some visual polish and we still have design work to do on guilds, some talent pane work, and more that we'll let you know more about when they need focused feedback. Almost only counts in horseshoes, hand grenades, and "nuclear launch detected." |


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