50 Deaths in BG = Worth No Honor?
by Nethaera | 28/02/2008 15:54:10![]()
We're removing the diminishing returns on kills completely, but at the same time, there still needs to be some limitation to simply killing the same target/people over and over. This isn't an extreme limit by any means. Camping someone and killing them repeatedly though, while possible, is going to have a limitation. If you're camping and killing someone over 50 times, does that mean you're actually a good PvPer? |
by Nethaera | 28/02/2008 16:03:10![]()
It's attached to you and your account. So if you personally kill someone 50 times over, you're not going to be receiving anymore honor for them. |
by Nethaera | 28/02/2008 16:25:58![]()
People who have little to risk tend to always want more risk. What I mean by that is, if you are a player that has more time to invest that losses aren't too painful for you, you have less to risk than someone that maybe has less time and it would hurt more. Then you get into the issue of some classes being a bit more squishy than others so that when they put themselves out there and take risks on the battlefield, they are the ones the most punished (such as support classes) when they die. This way, taking risks, has more of a reward than a penalty associated with it, and we want people to get in there and get in the fight. Also, keep in mind, there is a penalty still associated with dying in that it takes time away from you, it takes your buffs, and in AV, it's going to take away from your resources for your team. It's to your benefit not to be killed by the enemy. |
by Nethaera | 28/02/2008 16:27:19![]()
I can do a double-check, just to make sure. It's early and I'm still infusing with caffeine, so I'll make sure I haven't misspoken. |
by Nethaera | 28/02/2008 16:41:30![]() We'll see if we can update the patch note a bit to make it a bit more clear. It should be 50 kills with your character against someone else (Bobcleaver kills Billytarget 50 times) before they aren't worth honor to you. This should also apply to each battleground and reset after each. Should this change or need more clarification, we'll get that to you. |
by Nethaera | 28/02/2008 16:44:03![]()
Keep in mind we have also implemented changes to WSG for the flag carrier to take additional damage the longer they hold on to that flag. Even if you do a lot of passing the flag, it's going to take extra coordination and the chance of the other side slipping in, killing people between swaps and getting it back to their base is still pretty good. We are definitely keeping an eye on these changes and their effects in WSG, however, so please feel free to try it on on the test realm and let us know how it's going for you. |
by Nethaera | 28/02/2008 16:50:06![]()
I've been there myself on both sides. In those cases, you need to find a way to pull it out of yourselves to get past it, through it, and over it. Usually they tend to break up pretty quickly if you start working on getting everyone to coordinate their resurrecting and who is going to do what when you come out of it. |
by Nethaera | 28/02/2008 16:55:11![]()
May I say... Ouch. You need more stam! I'm low on the resilience end myself, but agree, I don't die nearly enough to be even close to 50 deaths in a match. |
by Nethaera | 28/02/2008 17:02:02![]()
It depends on how you have your sorting done. The default just goes by kills/deaths ratio (I believe). You can sort by Damage done, Healing done, Killing Blows, or Honor points. The person with the most killing blows, may not be the person gaining the most honor. It just depends on the situation, if they started the game from the beginning, if they've taken part in other goals, etc. |
by Nethaera | 28/02/2008 17:11:06![]()
Post any additional information you'd like to have in there in the Suggestion forum. You never know if something might show up. |
by Nethaera | 28/02/2008 18:33:35![]() Ok. I have some clarifications for everyone and will go back to correct my other statements. I did a double-check to make sure I had my information correct. It is in fact 50 kills per battleground for that player. So if you die 50 times no matter who killed you, you are no longer worth honor. I apologize for any confusion on this. We'll see if we can make this clearer in the notes as well. |
by Nethaera | 28/02/2008 18:54:17![]()
You're not, but I may be. No, wait. I already did. Nevermind. :) I'm glad we could all work through it and get it cleared up. |
by Nethaera | 28/02/2008 19:46:53![]()
You would need to be killed for that much. Not die due to err.. user induced death. :) |
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