2.4 - Drinking Nerf
by Drysc | 12/02/2008 01:19:49![]() There is indeed a change in 2.4 intended to offset some of the mana regen from drinking away from the very beginning of the duration. However, we specifically made sure the water would not change the amount of mana regenerated by players who drink between pulls or during gauntlet runs. You should see little to no difference in the amount of mana yielded if you sit to drink for at least 4 seconds, which most players do. |
by Drysc | 12/02/2008 01:35:18![]()
So right now you get a tick roughly every two seconds. After the change the first tick will give you nothing, second tick will give you normal tick+66% extra, the third tick normal+33% extra, and then it levels back off after that. So, at the ~6 second mark (or after three ticks) you've made as much as you would have before. |
by Drysc | 12/02/2008 01:49:50![]()
Conjured water, black coffee, manna biscuits, etc. etc. The change has to be consistent across all water as this fix applies to Arenas, battlegrounds, and world PvP, which will have specific emphasis in the upcoming expansion. It's being made to have as little impact to PvE players as possible. We ask that you please test it and report any bugs or feedback regarding the change on the Test Realm forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11572 |
by Drysc | 12/02/2008 01:55:21![]()
I was referring to Lake Wintergrasp, which I don't think is a mystery or something we're going to remove before the expansion launches. |
by Drysc | 12/02/2008 02:02:01![]()
Silithus and EPL were PvE/Questing zones with PvP objectives added in later. Lake Wintergrasp is a PvP zone. |
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