2.3 Changes for Rogues
by Drysc | 27/09/2007 19:59:03
These are the announced changes we're planning in 2.3 for the Rogue class.
Blind is now a physical attackand the reagent requirement removed
Protest: Blinding Powder – Sign plz
Fleet Footed changed to increase movement speed by 8/15%
Shadowstep usable at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50% and cooldown increased to 40 seconds
Dirty Deeds specials cause 20% extra damage against targets that are below 35% health
Deadly Throw missile speed increased significantly and snare duration increased slightly
Ruthlessness only affects melee finish moves
All poisons now last for one hour
Wound Poison and Envenom?
Bumped: The Impending Cataclysm