Theorycrafting - Warlocks in PVP
by Tharfor | 09/11/2007 14:50:02![]() From what I read you seem to be saying that if a warlock wants to be at the top of his game in PvP, he should spec a certain way. You also seemed to say that if a mage wants to be at the top of his game in PvP, he should spec a certain way. I would be willing to go out on a limb and suggest that all classes have a certain talent point distribution which would be the "perfect" setup for PvP. Sure, other talent point distributions would still work; but there is an ideal setup for everyone. You also stated that the SL/SL build loses it's strength as the size of the group grows.
It has already been officially stated that PvP is not, and likely never will be, balanced around small scale PvP (1vs1, 2vs2, etc). Therefore, I think you have answered your own issue by saying that warlocks are not overpowered when looked at from the seemingly intended balance point of 'larger scale' PvP. |
by Tharfor | 09/11/2007 15:38:26![]() I'm not saying you're wrong. There are a number of changes, adjustments, and tweaks that could be made to make warlocks less powerful in smaller scale PvP. ..but by your logic alone we can say that the strength of warlocks is diminished as the scale of the PvP increases. I'm not saying it's right that warlocks should be so powerful as a solo class simply because the balance is aimed somewhere else, but that's the way it is and it has been said that little to no balancing will be done for 1vs1 or 2vs2 scenarios. It was even announced recently that there was almost not going to be a 2vs2 arena due to balance concerns. The bottom line is that warlocks are a powerful solo class - but I don't remember anyone claiming that they would be anything else and it is only natural that some of that powerful solo ability would transfer across to solo PvP, even if it was originally intended to be a PvE strength. |
by Tharfor | 09/11/2007 16:01:06![]()
Well that's a different discussion, isn't it? :) |
by Tharfor | 09/11/2007 16:26:39![]() Of course it's a no-brainer, Yaskinforit. Just like it's a no-brainer that you should not be trying to fill every role in PvE and you should not be able to solo all content in an MMO. I understand the people that say "It's an MMO, you play it with your friends." I can understand those that say "I sometimes just want to play a bit by myself, take a break from 'other people'." I even understand the ones that say "No one else is as good as me. Why should I group with them when I can pwn in PvP solo?" The point is that everyone has different expectations of a game like WoW and, even with the best of intentions, I think it would be asking too much that everyone gets a balanced and fair version of what they personally want. All we can really hope and ask for is that the development of the game is balanced around the development plan and projection. In fact, I am reminded of a BlizzCon quote:
http://www.wowinsider.com/2007/08/03/liveblogging-the-blizzcon-wow-cla ss-panel/ I have been on the "OMG What?! WHY?!" side of things when patch notes game out and I am certain that every patch will have that effect on someone; but in the end everything has worked out just fine and I firmly believe that things will continue to work out just fine. |
by Tharfor | 09/11/2007 16:59:15![]() As on topic as I can be without repeating myself too much: I'm afraid can't say the things you want to hear, Sidek. 1) As far as I know duelling is not a key feature or focus of the continued development of the game and whilst it is recognised that there are players who like this feature, I doubt that there will be much tweaking or balancing in that area. :( 2) Regarding 'dead' specs I would say that talents and abilities are always in a state of flux as the game development continues so it's pretty safe to say that the way things are now are not the way things will always be. :) Faith - I have enough for all of us :D |
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