by Ancilorn | 02/10/2009 09:53:39

World of Warcraft PTR Patch 3.3.0The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.htmlThe latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/index.htmlGeneral
- Icecrown Citadel
- The Forge of Souls and Pit of Saron in the 5-player dungeon are currently available for testing.
- Additional Icecrown Citadel dungeon and raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum: http://forums.wow-europe.com/board.html?forumId=11095&sid=1
- Quel’Delar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms.
- Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race.
- Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
- Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying.
- The existing /welcome emote now greets/welcomes targets (character says “hello”), while the new /yw is for saying "you're welcome."
- Many of the tail sweeps with knockback effects will no longer hit players’ pets.
- Level 1 characters no longer start with food or water in their inventory.
- Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target.
- Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Classes: General
- Area-of-Effect Damage Caps: We’ve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.
- Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default.
- Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
- Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
- Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player’s level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
- Pet Resilience: All player pets now get 100% of their master’s resilience.
- Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
- Taunt Diminishing Returns: We’ve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter.
Races: General
- Orc and troll shamans now have their own unique totem art.
- Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total.
- Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
PvP
- Battlegrounds
- Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground.
- Wintergrasp
- You must now have the following ranks to build or pilot siege vehicles:
- Rank 1: Build/pilot Catapults.
- Rank 2: Build/pilot Demolishers.
- Rank 3: Build/pilot Siege Engines.
Death Knights
- Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
- Talents
- Unholy
- Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players.
- Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done.
- Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.
Druids
- Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%.
- Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas.
- Rejuvenation: The base duration on all ranks of this spell is now 15 seconds.
- Talents
- Balance
- Force of Nature: Health on the treants has been increased.
- Feral Combat
- Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.
- Restoration
- Gift of the Earthmother: Redesigned. This talent now increases spell haste and reduces the base global cooldown by 2/4/6/8/10% instead of its previous effect.
- Pets
- Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.
Hunters
- Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas.
- Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect.
- Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously.
- Talents
- Beast Mastery
- Intimidation: If the hunter’s pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pet’s next swing or attack.
- Pets
- Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players.
- Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pet’s movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20.
- Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack.
- Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes.
- Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%.
- Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%.
- Venom Web Spray: Range increased from 20 yards to 30 yards.
- Web: Range increased from 20 yards to 30 yards.
- Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pet’s attacks. In addition, this talent no longer has a prerequisite.
[ Post edited by Slorkuz ]
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