Paladin Guides & Useful Links
by Ancilorn | 21/04/2009 21:03:50![]() Welcome to the Paladin information portal! Within this thread you will find a collection of useful links, guides and informational references for the Paladin class. If you have any guides or links you know to be of use for the Paladin of the world, be sure to let us know in this thread so we can include it in the list! Our aim is to keep this as a catalogue of information for the most up to date version of World of Warcraft, and we will do all we can to ensure the links included remain as fresh as possible. Be sure to let us know here, or by reporting it for ‘Sticky Request’ using the Biohazard symbol on the post in question, if a thread could be used in our collection of guides or if a link is no longer suitable for the current game version. "Once we jumped off the boat and into the jungle, we cranked up the volume and marched to our own drummer..." Community Team - English |
by Vaneras | 14/04/2010 16:13:25![]() In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities across the board. While this list only outlines some of our plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with each talent spec. New Paladin Spells Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield. Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration. Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears). Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals. Changes to Abilities and Mechanics
New Talents and Talent Changes
Mastery Passive Talent Tree Bonuses Holy Healing Meditation Critical Healing Effect Protection Damage Reduction Vengeance Block Amount Retribution Melee Damage Melee Critical Damage Holy Damage Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share. Vengeance: This is the damage-received-to-attack-power conversion that all tanks share. Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more. Block Amount: We want to keep the kit of the paladin as a tank who blocks a lot. So by contrast, the warrior tank will sometimes get critical blocks, but the paladin will absorb more damage with normal blocks. Holy Damage: Any attack that does Holy damage will have its damage increased. This concludes this Cataclysm preview for the paladin class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here. Community Team - English The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg |
by Slorkuz | 14/04/2010 19:59:33![]() Here's a bit more clarification on some of these changes. Also, please keep in mind that this is merely a preview and we'll still have more to go in testing up to and including any other changes that aren't listed here in the preview. We've updated the Flash of Light reference to make it a bit more clear in the original post as follows.
In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health. Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana. Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow. As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion. Community Team - English - ♪~ ( ̄。 ̄ ) . . . [ http://bit.ly/5i9s67 ] -- [ 1013 ] |



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