How'd u rez RP for WoW if you were a dev?
by Ravenmoon | 11/06/2007 18:03:30![]() Lets get some brainstorming together, how would you make RPing more appealing to the masses in WoW if you were a developer? lets have your ideas on what changes to the fabric of the game could help make this be. Well, how can you make sitting in a bar as much fun as going out and whacking monsters or other players? --- well I don't think you can, but you can make it have at least some degree of fun as an off-time activity this is where I feel devs can really help, cos a lot of RP aspects have 0 support in wow, no system or infrastructure to make it appealing via reward or fun. You don't play the game to sit in a bar, well not this game, but surely there are many many aspects of RPing that could be made fun or rewarding. Games like Second life and the Sims have proved that seriously designing play around social aspects of life is popular and sells, Sims is one of the biggest video game franchise series boasting so many add-ons its unreal, and second life is growing everyday, I mention these to show that if presented in a fun way, and rewarding, RP aspects can really ameliorate the wow experience, and it would help us all so much have a much more fun and immersive experience. Check this post out: http://forums.wow-europe.com/thread.html?topicId=292920518&sid=1 here i talk about game features that could be introduced to aid RP, like voice over IP on proximity, speech & equalizers, animation studio and an RP game within wow. For this post, its simpler, how would you make RP aspects more appealing? Off the top Ideas You'd have to get people somehow interested enough to do RP related things, to actually spend time sitting in a bar, or walking in a city, i.e. do city & town stuff as opposed to adventuring and make it fun or at least interesting. also this thing would have to happen a lot as it relies on lots of players being involved to make it realistic...its no use if only 2 players are in the tavern and the rest out there adventuring. 1. when playing wow there is so much to do to progress, if you want to advance in levels, that really there never is much time for sitting in a city and doing "town stuff" if you're to get anywhere, unless off course you're bored with the adventure spectrum in wow and want a change of activity in-game. but to keep a city truly alive and vibrant, you'll have to have players involved in the "city" stuff ALL the time as much as their involved going out into the world and adventuring. Why not have a "city self" that can do automated activities, whiles your adventure self is off adventuring? or you can actually log on all your alts at the same time as your main, but you can only adventure with one at a time, whiles the others enter "RP mode" where they can be a part of this RP game.." the nature of the game would be such that you could leave it running all the time, like in SimCity or the Sims, and progression of a sort takes place so whiles adventuring with your desired character, you can actually have little windows to check on what your alts are doing in RP-mode, take part in some of the conversations they're having, even though you're not their, it could take the form of small windows for your different alts, on your main screen which you can click on to manoeuvres that alt. The idea being you can switch to an alt in RP-mode at any time The things is you'll have to design what is going on in the mean time with your characters in RP-mode. Quests: City activities: Jobs Relationships Housing Class activities City activities Meals Racial Rituals Class Training Quests Azerothian Sports Games RP-Mode: RP-mode is the state your character can enter to experience WoW from a non-adventure RP perspective. It’s still wow, but a completely different rule-set of play happens in this mode. Even movement controls are different, the things you can do are different from the normal mode (dubbed “adventure-mode”) and they centre around life in a town/city/settlement in the warcraft world. In wow you can only log on as one character at any given time, this changes with the RP-mode, in that you can log on ALL your alts at the same time but only do this on one server. However only ONE character can ever be in adventure-mode which is the normal mode, however you can log on more characters but only in RP mode. You can switch between RP-mode and Adventure mode for any character, but if you already have one of your alts in adventure mode, you’d either have to log him out or take him to a settlement and switch it to RP-mode before you can change another character from RP-mode to adventure mode. In short, every character you have on the server can have an RP-mode version, but only 1 character at any given time can be in adventure mode. You can have a character both in adventure mode and RP-mode, however the RP mode will be automated and minimal interaction available through the window, you’ll have to stop playing adventure mode to fully play RP-mode with that character, however you can play full RP-mode with other alts not logged on. The idea is that you have a character on doing RP stuff that you don’t have to supervise. RP mode is like an automated mode, in this mode, your character in a sense behaves like aim carrying out automated activities within the modes’ gameplay rule set, this is why you can have it running in the background whiles you’re off adventuring, or alternatively focus solely on it, or leave it on and go to work or out clubbing. All activities carried out by your RP-mode self benefit your adventure self, so its worth doing it for extra boosts, even the social activities have some benefit for you. RP-mode buffs persist through death when you play in adventure mode. This makes them worthwhile acquiring. If you’re playing your character in Adventure mode, he can only ever be in automated-RPmode, i.e. your characters RP In Rp-mode you’re tied to a specific area only. Your Rp-mode self will be in the general area or zone of your choosing, this is where you carry out all your activities, you can’t move around like you do with your adventurer, visting a capital city or another town is a long process as you are constricted to walking pace or paying expensive carriage bills to taxi you, the only time you get a free ride or massive discount is if your RP-mode self due to his activities, needs to spend some time in another town or a city. In RP-mode you are also only dressed in civilian clothes, your wardrobe will consist of work clothes and social clothes but you can buy a whole assortment of clothes, so you look like a civilian and not an adventurer If you have more than one alt active in RP-mode, you can cycle between them to interact using more than one, the one you were previously controlling will automatically switch to auto-mode till you get back to it. You can have your characters continue in RP-mode even when you’re logged off, or you can have them disabled for RP mode when you’re logged off, in game this has them go to their house and not surface till you activate them again. The servers never sleep except for maintenance, so they can keep your character running in automated mode even when you’re not logged on behaving as you have defined them too. RP-mode Gameplay Mechanics I just started listing and writing ideas as they came to me, there is no particular order here Progression: In Rp-mode you gain status, which works pretty much like experience in the adventure game: As time goes by your status will always go up, and a higher status affords higher privileges. Ranks: Levels in the RP-mode are different however, you don’t gain levels but rather Ranks, and you just don’t gain a new rank once you have achieved a certain amount of status, so leaving yourself in automated mode all the time will not cause you to progress beyond a rank. To achieve a new rank you have to met certain performance criteria in whatever job or activity you undertake in addition to having the necessary status amount. You can do many activities that will cause your status to rise faster than just waiting for time to go by, but to rank up you need to have often gone through a certain spectrum of activities within your job [for e.g. to rank up from a hired hand to chief steward take a performance level likely have had to work in more than one tavern and handled disruptions consistently well and also coped well with unruly co-workers for e.g., and from chief steward to a tavern owner again another set, and from Tavern owner to owning a chain. Then joining the elite merchants rank, etc]. The RP-mode has a version of the Honour system, it is known as the nobility system, for which there are 3 bands off: Novice Band: Peasant, Commoner, Squire Adventrurer Band: Earl, Duke Hero Band: Lord. High Lord Note: you cannot be a Lord without at least having a Mansion in addition to doing some impossibly heroic deed that would require your character to have done something likely in a raid dungeon like kill Onyxia or defeat Illidan. Note that as you rise to the higher ranks you start getting extra NPC helpers, these can be servants (if you’re human/blood elf) or helpers (night elf, tauren) or slaves (orcs/trolls), to assist you with managing larger areas. With higher Class ranks the amount of NPCs helping you in your class duties will grow, and the Lord Rank you even have a retinue of NPCs. Favourable Rating: Interacting with other characters and NPCs in RP-mode gains you an individual rating with them, which goes up or down depending on how you respond to them, how much you interact with them, for e.g. favourable rating goes up faster depending on your diplomacy skill described below when dealing with NPCs, when dealing with other players in RP-mode it would go up the more time you spend with them and do business with them. WIth another player, if you like them off cours [ Post edited by Ravenmoon ] |
by Vaneras | 13/06/2007 07:52:38![]() BAM!!! Wall of text crits you for <insert appropriate huge number>! Nah, just kidding :-) A very good read Ravenmoon. I am sure this has taken you a long time to write, so I will blue-tag this thread to let you and others know that this have been read. I do not have much more to say on this topic for now, which is disappointing I know, but we will of course let you know when we know more about any future plans regarding improving roleplaying in World of Warcraft. |
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