by Superender | 07/12/2007 15:58:57

Dear Brothers at Blizzard Entertainment and specially: Vaneras, Sathem, Schwick, Tharfor:
To start ANOTHER NERF (Hemo) and ANOTHER BUFF for mages: Ice block Trainable + Whining for a pet and they got one + giving them ice veins to fill the ice block gap will break the Melee PVP for good since they are already powerful and can kill everybody, and giving the healers a damage percentage form their healing is very bad since they can now tank and kill with no problem (you didn’t notice that it take 4 – 6 minutes to kill a healing lover or be killed by one right now). /Cry
It has been a wonderful time playing the rogue class before TBC. Where you can graveyard anyone with three to four crits and he is out if the picture. Now the fights are getting bored in TBC even 10 crits is not enough, I know that we can kill (If We Are Lucky) BUT the fights last a long time for us and the target manages to kill us in seconds, why? For example the Druid, when he jumps on you in his cat form, with only one pounce jump he can kill you or if you are lucky he will reach you to 30% of your health and this is with no crits, Eww. Full epic druid can reach his Attack Power above 2750 where a rogue can reach his Attack Power almost to 1550, CLASS BALANCE !!!!!!!!!! We have three trees: Assassination, Combat and Subtlety, and we have to select the talents carefully BUT the funny part is that the Druid has 90% of the three talent tree the rogue have in one tree which is the Feral tree (And I Spit On It, tff). If you are wondering the Rouge backstab is 180% with opportunity (Subtlety Tree) costs 60 energy and the Druid backstab (I don’t know the name) is 225% plus manage (30%) is 255% and costs 40 energy, that’s almost an ambush :).
NOW LETS GET TO BUSINESS, Blizzard Entertainment, Vaneras, Sathem, Schwick, Tharfor and Head of the Development Team:
Buffing the other classes tremendously while you just replaying to our posts, it seems like an order from the head of the developers team to avoid any interaction with the rogue players, that’s why you see the following classes everywhere you go because the rogue is a crap class and they were former rogues: Druids, Warlock (The Evil Side of Jesus Christ), Hunters and Mages. Every class critical strike hits us for more than +2200 damage even when wearing +340 resilience and we crit with +1400 when they are wearing +340 resilience Whyyyyyy!!!!!! A warlock sent his loving shadow bolt at me and it crit me for 3623 while wearing 287 resilience, what is this, A Joke ?
No Replays, No Action, No Buffs, Blue Posts only, Ignoring, NERFS, Bringing Another Expansion (WOTLK) :S will demolish this class to excellence !! (is it not enough already).
Here are the changes that we need in patch 2.3.2 or you should recheck the rogue class from scratch.
THE FOLLOWING SENTENCES WILL GIVE YOU A HIGH BLOOD PRESSURE IF YOU ARE ANOTHER CLASS BUT IT WILL GIVE THE CHILLS FOR ALL THE ROGUES (ESPECIALY THE DAGGER ONES), WATCH OUT:
First Tree: Assassination tree, the following talents should be improved or (Made trainable, Cold blood of course :P):
Improved Backstab (Three Talent Points): Increases the Critical Strike Chance of you backstab ability by 10%,20%,30%.
Where IT should be:
Improved Backstab (Three Talent Points): Increases the Critical Strike Chance of your backstab ability by 10%,20%,30%. Reduces the energy cost by 5,10,15 and increases the damage dealt by 15%,25%,35%.
Lethality (Five Talent Points): Increases the critical strike damage bonus of your of you sinister strike, gouge, backstab, ghostly strike, mutilate, shiv, and homerrhage abilities by 6%,12%, 18%,24%,30%.
Where IT should be: Lethality (Five Talent Points):
Increases the critical strike damage bonus of your sinister strike, gouge, backstab, ghostly strike, mutilate, shiv, AMBUSH, EVANOVENOM, KICK, DEADLY THROW and homerrhage abilities by 6%,12%, 18%,24%,30%. And decreases the chance you are critically hit by melee, spells and ranged attacks by 1%, 2%, 3%, 4%, 5%.
Improved Expose Armor (Two Talent Point):
Increases the armor reduction of your expose armor ability by 25%, 50%.
This talent should be trainable already since nobody uses this ability anymore and all the cloth users have almost +2700 armor and this talent resides in the Assassination tree for nothing.
If Blizzard given us this talent trainable, the following talent should be In its place:
Sinister Eviscerate (Two Talent Points):
Permanently Increases your attack power and strength by 5%, 10%. Your attacks has a 15%, 30% chance to make your Eviscerate ability costs 5, 10 less energy and increase the damage dealt by Eviscerate by 7%, 15%.
Cold blood (One Talent Point)
When activated, Increases the critical strike chance of your next offensive ability by 100%.
Where (I Think) IT should be:
Cold blood Thrill (One Talent Point):
When activated, Increases the critical strike chance of ALL YOUR OFFENSIVE ABILITIES FOR 3 SECONDS BY 100%. (Please Don’t Kill Me)
If blizzard CARES and gives us Cold Blood trainable (I hope they do), then this talent should be available:
Improved Cold blood (One Talent Point):
When Cold Blood is activated, Increases the critical strike damage bonus by 20% and your offensive ability doesn’t cost any energy. (Sexy)
Second Tree: ( I really hate this tree ><) if a rogue spec to swords, maces or fists he will not be able to use backstab and ambush. So I suggest giving us some ability like these two that can be used while using swords, maces or fists. Hitting one button (SS or hemo) will damage the keyboard.
Combat Tree:
Improved Gauge (Three Talent Points):
Increases the duration of your gauge ability by 0.5s, 1s, 1.5s.
This talent should be trainable since every rogue need this talent to survive and it’s a very old talent.
If blizzard loves us and gives us this talent as trainable, the following talent should be available:
Fake Pain (Three Talent Point):
Increases your resistance to all school spells by 3%, 7%, 10% and reduces damage taken by melee, spell and ranged attacks by 3%, 7%, 10%.
Endurance (Two Talent Points):
Reduces the cool down of your sprint and evasion abilities by 45s, 1.5m.
This talent should be trainable since 5 minutes cool down is a lot and nether of the other classes have that long cool downs on their skills or abilities, so instead of 5 minute cool down we will have 3.50 minutes cool down. Also, Adrenaline Rush should be in the endurance talent.
If blizzard given us this talent trainable, then this one should be inserted in the empty slot:
Improved Endurance (Two Talent Points):
Increases the duration of your sprint and evasion abilities by 3s, 5s and gives you additional chance to dodge melee and ranged attacks by 5%, 10%. Plus, decreases the chance you are hit by spells by 15%, 30%.
Improved Sprint (Two Talent Points):
Gives a 50%, 100% to remove all movement imparing effects when you activate your sprint ability.
This talent should be trainable and it’s become old talent. Every class has movement imparing effects and they got the counter for it for example the healers, since we are using a poison they can remove it, mage he blinks, warriors I don’t want to stay close to him…etc.
If blizzard is nice and gives this talent trainable, the following talent should be available:
Victory Sprint (One Talent Point): For the first 6 seconds of your sprint ability you will be immune to all movement imparing effects.
Third Tree (Rogues Mother):
Subtlety Tree:
Improved Ambush (Three Talent Points):
Increase the critical strike chance of your ambush ability by 15%, 30%, 45%.
Where IT should be:
Improved Ambush (Three Talent Points):
Increase the critical strike chance of your ambush ability by 15%, 30%, 45%. Decreases the energy cost by 5, 10, 15 and increase the damage dealt by 7%, 14%, 20%.
Elusiveness (Two Talent Points):
Reduces the cool down on your Vanish and blind abilities by 45s, 1.5m.
This talent should be trainable like Endurance (Combat Tree).
If blizzard is expert and gives us this talent trainable, then this talent should be available:
Vanish Survival (Two Talent points):
If you vanished and you have a Damage over Time (DoT) on you, you will absorb 300 damage, 500 damage.
Preparation (One Talent Point):
When Activated, this ability immediately finished the cool down on your Evasion, sprint, vanish, Cool blood, Adrenaline Rush and premeditation abilities.
If blizzard didn’t give us cold blood trainable then I hope they give us preparation since we need all our cool downs to kill or just blow them all and be killed trying to kill.
Here is the filler that should be put if they given us preparation trainable:
Kidney Shot Failure (One Talent Point):
Increase the duration of your Kidney Shot Ability by 2 seconds. It only works if you have 5 combo points on the target and you used your kidney Shot Ability.
OR
Combo Points Berserker (One Talent Point):
Increases the Maximum combo point you can put on your target by 2.
Dirty Deeds (Two Talent Points):
Reduces the energy cost of your Cheap shot ability and Garrote ability by 10, 20. Additionally, your special abilities causes 10%, 20% more damage against target below 35% health.
Where IT should be:
Dirty Deeds (Two Talent Points):
Reduces the energy cost of your Cheap shot ability and Garrote ability by 10, 20. Additionally, your special abilities causes 10%, 20% more damage and 7%, 15% critical strike damage bonus against target below 35% health.
Premeditation (One Talent Point):
When used, add 2 combo points to your target you must add or use those combo points within 10 seconds or the combo points are lost. And it only works while sheathed.
Where IT should be:
Premeditation (One Talent Point):
When used, add 2 combo points to your t Its A Challenge To Be In A World That Is Trying To NERF You To Be Like A Mob !!!
Nothing Is Perfect, But There Is Excellence !!! |