Confirmed: Loot is not random
by Thundgot | 07/06/2007 19:22:20![]()
The end result is that people are taking the assumptions way too far. :p Of course there are rules concerning loot. You won't find a level 10 random mob dropping the same loot as Illidan. Edwin VanCleef drops stuff no other mob drops - not even randomly from level 70 mobs outdoors. Some mobs can drop cloth, others not. Etc, etc. That does not mean the characters involved, the time of day, the guild, the raid leader, whether it's raining in Shanghai or the colour of your bicycle has any effect on the drop. It might be a factor in a computer generated "random" seed, but as long as it's not the only factor for the seed it's completely irrelevant what the factors are - it's as random as it gets. And the stories of streaks of good or bad luck on drops only confirm the randomness. Between the thousands of guilds and groups doing the instances there has to be one, or ten or fifty or even hundreds, who get the same item(s) (almost) every time. But if everybody got that, we'd see nothing else on the forums I'm sure. ;) |
by Thundgot | 07/06/2007 19:30:26![]()
http://www.penny-arcade.com/comic/2006/12/20 |
by Thundgot | 07/06/2007 19:42:24![]()
I don't think it being tough has anything to do with it. If you want that kind of predictability, why not program an equipment check and drop exactly what you need - every time? Got 7/8 of a set? Next run you will get that 8th piece, no matter what. Can you make Mageweave bandages? Let's not drop Silk Cloth, but only Mageweave. I honestly think that'd be boring, and prefer the random chances and excitement of hoping to be lucky. It's about finding a balance. You know where the item can drop, but you can't be sure it will drop. Having everything be random world drops would be strange. And removing other items based on your class doesn't mean we'd automatically make "your" item drop more often. At least you get some gold or a shard now. ;) |
by Thundgot | 07/06/2007 22:03:17![]()
Of course I exaggerate for the sake of argument. :) The point was that there's a middle ground, and I don't think the drop rates in WoW are very cruel at all.
For me it feels like the opposite. Same two classes. :p
...and that's how one shows one can't bring anything valuable to the topic but rather try insult or discredit others.
Should that be at the cost of somebody else's drop though? What if the mob is set to drop only one item, and two have 7/8? What if they're the same class? No need to answer. Just showing that there can be questions about any system, and while you surely have an answer maybe others won't agree. I don't claim that the system is perfect and the best way of doing things. I just don't think it's so horribly unfair and cruel some make it out to be. Several interesting ideas here though. :) |
by Thundgot | 07/06/2007 23:38:29![]()
Because if everything is predictable it might become boring in the long run? There are guaranteed rewards in the form of quest rewards, and less predictable ones in the form of drops. If you'd get exactly what you want/need all the time, and everything went exactly as expected, wouldn't that be a little dull?
Maybe one could counter the lower number of trips with making the trips longer? That'd turn "I want a chance at it, now" to "I want it 100%, later". Won't help much if you want everything. Now! Of course.
I disagree. I like doing instances. I can do them for the sheer enjoyment of the challenge, or just having fun with friends, not for a chance to get a cool item. It's like watching a cool film a second time, or third, or fourth...
If you're so constantly disappointed if you don't get the drops in instances, maybe try PvP for the arena sets or honour rewards? Those are based on more or less guaranteed points so you can buy what you want. Or maybe settle for not getting everything you want, as you can at least say it was a bit of bad luck, not for lack of trying. There are different systems, and I think saying one is completely wrong is simplifying a lot.
What kind of silly idea is that? :p
As far as I know you don't pay 8 million subscriptions either. I'm speaking as a gamer, just like you. To try discredit or dismiss me in this way is poor.
Hum... now you went completely off on a tangent. I'm now supporting addiction and presenting a mindset responsible for personal tragedy around the world? FYI, most games played for enjoyment and entertainment include chance. Chess and Go being some rare exceptions (unless you draw lots for playing white - goodness forbid!) but they're more "mental sports" anyway. I guess enjoying Yatzee made me an evil person indeed... |
by Thundgot | 07/06/2007 23:49:57![]()
Yeah, I do love the crafted stuff. Always cool to have some neat gear waiting for you based on pure time put into it. (Yes, I do agree with you on some things too, you see.) But, I will still go have fun in instances and be childishly delusional about maybe getting something cool from the next boss, mindless as my friends and I may be to you. And honestly, I think there's quite a few agreeing with me too. Try keep an open mind about that. Please. |
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