Compilation of Retribution Issues - Continued
by Cromfel | 05/07/2007 20:11:33![]() In response to Kalgan's Retribution posts - Compilation of Retribution Issues v2.1.0 Edit: Added IRC answers from Kalgan & Co + Blizzcon 2007 [Core Problems] Retribution tree is very close to being viable in 25 man raiding environment. But theres huge problems in small scale gameplay and 5man group activity. Retribution Paladin should have few unique obvious group based support tools to compensate lack of personal damage. Increasing raw damage would create balance issues, hence its not good option. Instead the Retribution Paladin role as support player should be encouraged. Retribution Paladin with low dps output should cover the performance issue by offering great support utiltys while meleeing. Retribution support tools currently scale to almost reasonable state in raiding environment (Not to appealing degree, barely acceptable). But because of that the singleplayer and 5man grouping benefits scale down to nonexsistent. Judgement of Wisdom/Light cant be fixed when they only contain Raid focused beneficial component. If they had group beneficial components, Retribution could turn into more appealing party member instead of just being low damage and low support. Word impractical is key factor in small scale gameplay. [Talents] The Retribution tree has no clear role. It is Melee based DPS tree with mediocore Raid supporting toolset. Its partly supposed to be solo/grinding tree, where the tree performs extremely badly due no manaregeneration and PvE survivability additions that the tree would offer. Partly the tree is supposed to be raid tree, with few 25man raid supporting tools, what are extremely lacking in any small scale gameplay. The tree is seen as nothing but Low DPS offering tree by community, as there are no group based buffs that could work instead of making them scale to overpowered in 25man content. Retribution tree completely lacks tree defining unique purpose and toolset. Judgements and Blessings are all available to other specs, and even Sanctity aura as fix to our raid viability is encouragin aurabot instead of encourage meleeing Paladin (See Suggestion for Vengeance). 1) Seal of Command
2) Vindication - Implemented -15% all stats.
3) Improved Seal of the Crusader - Implemented by replacing with SC
4) Pursuit of Justice - Implemented 15% speed
5) Improved Retribution Aura
6) Sanctity Aura
7) Improved Sanctity Aura
8) Vengeance - Changed to 30sec timer
Meaning: You gain 15% damage and your party gains 3% damage with full stacks. 9) Sanctified Judgement
10) Crusader Strike - Implemented 6sec cooldown
[ Post edited by Cromfel ] Retribution Paladin Hideout .:. http://cromfel.battlefield.fi .:. |
by Salthem | 06/07/2007 12:12:17![]() Excellent post Cromfel, I'm just blue tagging this continuation thread to confirm, as Ommra said, that the developers are still looking into the Retribution tree. |
by Vaneras | 27/07/2007 13:15:05![]() Oops... I see the post cap limit has been reached, which is something we will have to rectify! There... Done :-) Happy posting everyone, and thanks for the feedback you have provided so far. |
by Vaneras | 02/08/2007 14:08:02![]()
Unfortunately no news yet :-( |
by Vaneras | 02/08/2007 14:09:13![]()
A beer does sound nice :-) |
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