Class vs. damage in Arenas
by Slorkuz | 06/01/2009 13:09:02![]() Here is a request originally posted by Ghostcrawler:
♪~( ̄。 ̄ ) . . . . Everything is what it is. |
by Slorkuz | 06/01/2009 15:35:04![]()
Ghostcrawler posted his post at 03:21:41 PM PST on 2nd Jan 2009; This equals 00:21 (12:21am) Saturday 3rd Jan Paris time. Rather than rambling about conspiracy theories and complaining about something that is inadvertently due to time-zone differences, please keep this thread on topic and continue with constructive replies. ♪~( ̄。 ̄ ) . . . . Everything is what it is. |
by Slorkuz | 07/01/2009 16:54:57![]() After reading through the responses so far in this thread, we have attempted to consolidate the feedback and capture the general essence of what player concerns are. While there are some varying claims in the relative strength of certain classes and specs, a great many of these are not claims represented by the majority of the posters giving feedback. With that, the general consensus of posters in this thread thus far feel that: Damage intake (overall) is too high, even factoring high resilience amounts.
There also appears to be some sort of general consensus that resilience is not effective enough compared to its intention, leaving the classes that can afford to drop resilience amounts in favor of PvE gear in order to rely on even higher burst damage, are doing so mainly due to defensive abilities which other classes lack. That said, feel free to continue providing feedback and constructive comments in this thread. ♪~( ̄。 ̄ ) . . . . Everything is what it is. |





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