Balance Warlocks before Warhammer release.

by Wiseguy | 25/06/2007 22:56:12

Wiseguy

Lets stick to facts in this thread.
I'm directing it @ blizzard developers, hopefully one or 2 will read it once within a years time.
I'm not talking about races or racials, since it seems locks favourite arguement is to say "WoTF", yet nobody on alliance side has that, nor do all horde side, only 1 race has it, and that doesn't make it "fair" then.

Fact: What tooltip and common sense shows.
Discussion: The arguement and examples.
Comparison: Comparing the spell/ability to its closest twin from another class.
Warlock: What lock players usually reply.
Population: What other classes usually reply.


Fear Spell.
Fact: 12 second duration in pvp, 5-6 seconds on 2nd and 2-3 seconds on 3rd, immune 4th.
1.5 second cast time, causes the target to be unable to control his character, but you can still apply dot damage and channel spell damage.
Fear can be broken by the PVP trinket 1 time.
Discussion: While it's possible that fear can break sometimes even from dot/channel damage, it is also just as likely that fear does not break from the 2, infact you see many examples of dots + channels + pets hitting a feared target for it's full duration.
Comparison: Sap is a 12second CC and Polymorph is a 12sec CC, however they both revive instantly if you do ANY kind of damage to the target, making them a thousand times less powerful than fear yet still have same duration.
Warlock: After latest fear nerfs, it often breaks from dots/channels!
Population: Bull!*@#, I'm often feared for the full duration and finaly when it's timed out I'm at 20-30% health and the lock is still at 100%.


Lifedrain Spell.
Fact: 5sec channeled spell that transfers life every second to the caster - No cooldown and it has 30 yard range even 36 if specced!! that's a channel spell with SAME range as a casting time NUKE??
With average gear a lock can regain 1500hp + a 20% bonus if he is wearing his caster armor.
Discussion: That means in the average situation if a lock regains 1500 HP, the opposing class has to either prevent the spellcast or do 3000 damage to be on par with the lock.
Even if some classes can counter the spell for xx seconds with silences, they all get long cooldowns and the Lock can spam life-drain again and has far more HP than any other class except a bearform druid or a well geared warrior and neither of them have a 1k+ heal CC deathcoil or a 2k+ heal healthstone.
Comparison: A shadowpriest can regain life while doing damage, however to regain the same amount a warlock can, the priest would have to trigger all his cooldowns, like undead racial devouring plague etc. Any healer class who has dots, will never come close to beating the lock since the lock can regain HP taken from the healer and regain mana taken from HP, giving him an endless circle of mana/hp while his opponent is simply running dry on both.
Warlock: Lifedrain costs mana and can be silenced!
Population: I believe we already covered that above in the discussion? it's not going to be an issue since both can be restored though other nice spells a lock has that no other class have.


Deathcoil Spell.
Fact: Heals the caster for 100% of the damage and makes the target unable to control his character for 3 seconds which is NOT broken by damage - 2min cooldown.
Discussion: This is the ultimative "I.W.I.N button", locks used to "need" to open fights with it, to really fight well and get the upper hand, but since TBC that's certainly not the case anymore as all pvp pets locks use have the ability to CC a target now (stun felguard, silence felhunter, seduce succubus), so now it's basicly the final "I win button" in case the lock is ganked or gets into any sort of trouble 1on1, like he fell asleep or something, then he can press it and turn around a fight from that spell alone.
Comparison: There is no real comparison... the closest would be the 5sec paladin stun where he can also do damage to his target or the 3sec 41talent firemage Dragons Breathe, which will make the target wander, but only has 8 yard range - must hit target with the cone and any damage will revive the target.
Warlock: It can be resisted and trinketed.
Population: All spells in the game can be resisted, and now ALL ccs in the game can be trinketed, and I think we already agreed other class CCs are much less powerful, hence the trinket change hurt those classes a lot more than a warlock.


DoT Spells.
Not affected by resilience, not affected by LOS, can be dispelled by some classes.
Direct Spells.
Hugely affected by resillience and even more for critt based classes, affected by LOS, cannot be dispelled.

Who would not rather have a lock with 350 resillience who can laugh at any burst class, than a class that must do direct LOS damage, and then see his crits nerfed by 30%+ ?

The basic thing is, since a lock can regain a lot of HP through healthstone/lifedrain/siphon life... and a lock is the class with most HP in the game, except maybe bearform druid or a very well geared warrior, this means other classes have to do not only INSANE amount of damage, but impossible amounts of damage.

Add up 11k hp on the average lock with average gear + 2k healthstone, +1k deathcoil + whatever lifedrain/siphon life gives him during the battle, and ask yourself how to beat that.

Best warlock arguement?
This game ain't balanced around 1on1.

Well if it's not even somewhat possible to beat a lock 1on1 for most classes, then why would it be more possible 2on2 or 3on3? it sure as hell aint, only if the partners of the lock are !*@# pvpers.

Whether its balanced around 1on1 or not, does not change any of the facts that to kill a lock you must combine severel focussed DPSers, and be 100% sure no-one is there to heal him, to kill any other class, that's not the case. It's probably another random coincidense that pretty much all top5 rated arena teams US and Europe have atleast 1 lock playing.. oh wait.

That's not balanced at all, and has nothing to do with 1on1 or not, it's simply because Locks have insane spells that has been upgraded so much through TBC that it's become a joke everyone else than locks are making threads about.

Warlock has:
Best CC of any class as they can fully dot/channel (damage) their CCed target.
Most HP of any class in the game, except a bearform druid in GOOD gear.
Most HP returning ability/spells, except a healer class for obvious reasons.
Most Spelldamage, which used to belong to mages but Resillience changed all that and Resillience is the TBC change that hugely favors dot classes and hugely nerfs burst classes like a mage, rogue, elem shaman or feral druid even.

Anyone see the pattern of the problem?
Normally a game is balanced so if you are the strongest in 1 point, you are weak in other points.
Not so you are suddenly the strongest in all important aspects of the game.
Health/Health-Regen possiblity/Spelldamage/Crowd Control.

Arena gear hugely favors Warlocks aswell, even a warlock admits it on the lock forum:
http://forums.wow-europe.com/thread.html?topicId=298911643&sid=1


/Hope a blizzard employee with some "rank" wakes up before Warhammer releases to the stores.

[ Post edited by Wiseguy ]

by Vaneras | 27/06/2007 08:48:15

Vaneras

Please try to avoid creating nerf-calling threads in the future, as such threads tend to be flamebait and very provocative for those people who play the class that you feel is overpowered... Nerf threads benefit no-one!

Also, please remember to use the suggestions forum if you have ideas for ways to improve or change the game.

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