Ancilorn, a moment of your time
by Clakz | 15/02/2009 01:37:17![]() Hello Ancilorn and fellow warriors, "Hello Ancilorn, wut?" yes I'm afraid i noticed your presence in the stickied 3.10 thread. No reason to panic though, I'm not here to hold you for ransom and warrior buffs. Instead, while you're dwelling on and off the warrior boards, i'd like to ask you a few questions. But first a short introduction, I'm a four year old warrior and have therefor been through all the phases of warrior development. I've got my thunderfury, tanking is my main occupation, pvping as Arms is what i like to do whenever i'm not providing my services. You could say i'm a faithful customer and am asking for merely a one on one Q&A session without pushing you into any incriminating position, I'm mostly interested in opinions and perhaps a few hints at the ideology behind the warrior class as it currently stands. 1. As a melee-only class without a lot of gimmicks and tricks up its sleeve, and compared to the other melee oriented classes/specs who combine melee, magic and numerous noticable invulnerability-, avoidance-, and escape mechanisms, would you agree that it would make sense for the guy without those tricks to simply hit a lot harder in reprisal? 2. The rage-system is unique and is indefinite, but as it stands, it falters in pvp and thrives in pve. This being mostly due to other classes being developed more and more to excel at repelling melee damage, while in a pve environment the targets are mostly static, fully vulnerable and there are third party buffs aiding us and directly influencing our rage income and thus our damage output. Simply put, rage is a big factor in how well we perform. Why then is pvp being developed more and more in a direction where our primary resource is denied alltogether (think shields, deterrence-mechanics, immunities)? 3. Comparing WotLK to TBC and vanilla WoW, Protection is the one tree that still allows us to be mobile and of some significance in a pvp environment. This being due to Warbringer, short periods of spell immunity, controllable damage, limited forms of CC (stuns/interrupts) and overall high endurance. Fury and Arms however are far more fragile, have less endurance, less controll (both in CC and damage). Fury is able to somewhat stand it's ground due to the tremendous spurt damage, Arms can't. But both share the same weaknesses and in particular the same dependancies, namely being fully healer- dependant, while Protection isn't (not half as much anyway). Would you agree that might indicate it may just be time to look thoroughly at adding similar survivability and mobility to Arms and Fury, or rather the warrior class as a whole, in order to bring the class back to the 20th century? 4. Penalties, penalties, penalties, the warrior class is swamped with them. I understand the incentive to them, warriors could wreck someone in Vanilla WoW in moments, needless to say either our damage needed to be perked in or we needed to be extra vulnerable to incoming damage to give the opposite side a chance. During TBC however, where stamina and resilience did a pretty big number on the warrior class, these penalties weren't revised and were appearantly deemed to be still needed. We're now in the second expansion, stamina and resilience have further risen, classes have yet again further evolved, and still our penalties remain while our damage output compared to vanilla WoW in percentages of the enemies' HP pool has gone down drastically. I feel by now, even in TBC already, the penalties are no longer justified by any means since the other classes have caught up and even surpassed us. Yet the development team seems extremely hesitant touching these penalties and our extremely vulnerable state. Could you perhaps shine a light on why it's deemed nessecary to keep our penalties in place? And could you also throw a hint as to why warriors are developed to be so dependant on others to keep them going at all? I fully understand these are often reoccurring issues and questions, you must be dead tired of them by now, but frankly so am I. Should you take the time to shine a light on these issues, be assured your answers aren't taken as be and all official statements by the Dev's themselves, i do however think the community here could use a little insight and reassuring words from an official. As right now, these boards are literally flooded with angry, disappointed, frustrated, wondering threads which often point in the same directions. Yet official posts nor Community Posters show much, if anything, that soothes the mindset. Kind regards, //Clakz Warriors:"We need rage when hitting shields!" Dev's: "Okay how about you gain rage when you get hit while shielded, amidoinitrite?" |
by Ancilorn | 16/02/2009 19:27:18![]() I can see from your post, Clakz, you have a great deal of thoughts on your class of choice, and we certainly encourage you to share those with us. Sadly, I'm not in a position to answer your questions, as in doing so I would present you with my personal opinions and this is one thing I certainly am not at liberty to address here on the forums. I do stress that feedback is something we thrive upon as we can and do pass constructive information and player thoughts on to those who can take them into consideration. With that detail put out there, I urge you to post your thoughts within the following thread (of which I believe you're familar with already). Upcoming Warrior Changes in 3.1.0 "Live every day like your hair was on fire." Community Team - English |
by Ancilorn | 16/02/2009 20:00:47![]() Post count bumped. "Live every day like your hair was on fire." Community Team - English |


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