11/10 Upcoming Changes to Glyphs in 4.0.1
by Vaneras | 11/10/2010 19:07:37![]() In the upcoming 4.0.1 patch, we will be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface. In its Prime Glyphs will now be separated into three different tiers: prime, major, and minor.
In total, there will be nine glyph slots: three prime, three major, and three minor. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75. Teach a Man to Glyph... In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops. Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot. Dust to Dust With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then place it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent , Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes. As a precaution, the following dialogue will also appear before a glyph is exchanged:
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated. Gotta Catch'em All To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organised in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier. To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab. [ Post edited by Vaneras ] Community Team - English The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg |

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