10/12 Upcoming Death Knight changes
by Nerimash | 10/12/2008 18:59:25
We have talked about making some of these changes and wanted to provide more details. You should be able to try these out yourselves on the PTR before they go live.
â€¢ Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
â€¢ All multi-rune abilities generate 15 runic power.
â€¢ Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
â€¢ The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
â€¢ Bone Shield -- mitigation reduced from 40% to 20%.
â€¢ Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
â€¢ Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
â€¢ Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
â€¢ Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
â€¢ Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
â€¢ Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
â€¢ Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
â€¢ Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
â€¢ Pestilence -- no longer has a 10 sec cooldown.
â€¢ Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
â€¢ New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
â€¢ Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
â€¢ Unholy Blight, Dancing Rune Weapon and Hungering Cold – cost reduced from 60 to 40 runic power.
â€¢ Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
â€¢ Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
â€¢ Many death knight glyphs have been changed. In many cases the negative consequences were removed.
â€¢ New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.
[ Post edited by Wryxian ]Online Community Representative, French
Bumped: The Impending Cataclysm